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void | (*FpiSsmCompletedCallback) () |
void | (*FpiSsmHandlerCallback) () |
#define | fpi_ssm_new() |
FpiSsm * | fpi_ssm_new_full () |
void | fpi_ssm_free () |
void | fpi_ssm_start () |
void | fpi_ssm_start_subsm () |
void | fpi_ssm_next_state () |
void | fpi_ssm_next_state_delayed () |
void | fpi_ssm_jump_to_state () |
void | fpi_ssm_jump_to_state_delayed () |
void | fpi_ssm_cancel_delayed_state_change () |
void | fpi_ssm_mark_completed () |
void | fpi_ssm_mark_failed () |
void | fpi_ssm_set_data () |
gpointer | fpi_ssm_get_data () |
FpDevice * | fpi_ssm_get_device () |
GError * | fpi_ssm_get_error () |
GError * | fpi_ssm_dup_error () |
int | fpi_ssm_get_cur_state () |
void | fpi_ssm_silence_debug () |
void | fpi_ssm_spi_transfer_cb () |
void | fpi_ssm_spi_transfer_with_weak_pointer_cb () |
void | fpi_ssm_usb_transfer_cb () |
void | fpi_ssm_usb_transfer_with_weak_pointer_cb () |
Asynchronous driver design encourages some kind of state machine behind it. FpiSsm provides a simple mechanism to implement a state machine, which is often entirely linear. You can however also jump to a specific state or do an early return from the SSM by completing it.
e.g. S1
↦ S2
↦ S3
↦ S4
↦ C1
↦ C2
↦ final
Where S1
is the start state. The C1
and later states are cleanup states
that may be defined. The difference is that these states will never be
skipped when marking the SSM as completed.
Use fpi_ssm_new()
to create a new state machine with a defined number of
states. Note that the state numbers start at zero, making them match the
first value in a C enumeration.
To start a ssm, you pass in a completion callback function to fpi_ssm_start()
which gets called when the ssm completes (both on failure and on success).
Starting a ssm also takes ownership of it and it will be automatically
free'ed after the callback function has been called.
To iterate to the next state, call fpi_ssm_next_state()
. It is legal to
attempt to iterate beyond the final state - this is equivalent to marking
the ssm as successfully completed.
To mark successful completion of a SSM, either iterate beyond the final
state or call fpi_ssm_mark_completed()
from any state.
To mark failed completion of a SSM, call fpi_ssm_mark_failed()
from any
state. You must pass a non-zero error code.
Your state handling function looks at the return value of
fpi_ssm_get_cur_state()
in order to determine the current state and hence
which operations to perform (a switch statement is appropriate).
Typically, the state handling function fires off an asynchronous communication with the device (such as a USB transfer), and the callback function iterates the machine to the next state upon success (or fails).
void (*FpiSsmCompletedCallback) (FpiSsm *ssm
,FpDevice *dev
,GError *error
);
The callback called when a state machine completes successfully,
as set when calling fpi_ssm_start()
.
ssm |
a FpiSsm state machine |
|
dev |
the fp_dev fingerprint device |
|
error |
The GError or |
[transfer full] |
void (*FpiSsmHandlerCallback) (FpiSsm *ssm
,FpDevice *dev
);
The callback called when a state machine transitions from one
state to the next, as set when calling fpi_ssm_new()
.
#define fpi_ssm_new(dev, handler, nr_states)
Allocate a new ssm, with nr_states
states. The handler
callback
will be called after each state transition.
This is a macro that calls fpi_ssm_new_full()
using nr_states
as the
cleanup states and using the stringified version of nr_states
. It should
be used with an enum value.
FpiSsm * fpi_ssm_new_full (FpDevice *dev
,FpiSsmHandlerCallback handler
,int nr_states
,int start_cleanup
,const char *machine_name
);
Allocate a new ssm, with nr_states
states. The handler
callback
will be called after each state transition.
void
fpi_ssm_free (FpiSsm *machine
);
Frees a state machine. This does not call any error or success callbacks, so you need to do this yourself.
void fpi_ssm_start (FpiSsm *ssm
,FpiSsmCompletedCallback callback
);
Starts a state machine. You can also use this function to restart
a completed or failed state machine. The callback
will be called
on completion.
Note that ssm
will be stolen when this function is called.
So that all associated data will be free'ed automatically, after the
callback
is ran.
ssm |
an FpiSsm state machine. |
[transfer full] |
callback |
the FpiSsmCompletedCallback callback to call on completion |
void fpi_ssm_start_subsm (FpiSsm *parent
,FpiSsm *child
);
Starts a state machine as a child of another. if the child completes successfully, the parent will be advanced to the next state. if the child fails, the parent will be marked as failed with the same error code.
The child will be automatically freed upon completion or failure.
void
fpi_ssm_next_state (FpiSsm *machine
);
Iterate to next state of a state machine. If the current state is the
last state, then the state machine will be marked as completed, as
if calling fpi_ssm_mark_completed()
.
void fpi_ssm_next_state_delayed (FpiSsm *machine
,int delay
);
Iterate to next state of a state machine with a delay of delay
ms. If the
current state is the last state, then the state machine will be marked as
completed, as if calling fpi_ssm_mark_completed()
.
machine |
an FpiSsm state machine |
|
delay |
the milliseconds to wait before switching to the next state |
void fpi_ssm_jump_to_state (FpiSsm *machine
,int state
);
Jump to the state
state, bypassing intermediary states.
If state
is the last state, the machine won't be completed unless
fpi_ssm_mark_completed()
isn't explicitly called.
void fpi_ssm_jump_to_state_delayed (FpiSsm *machine
,int state
,int delay
);
Jump to the state
state with a delay of delay
milliseconds, bypassing
intermediary states.
machine |
an FpiSsm state machine |
|
state |
the state to jump to |
|
delay |
the milliseconds to wait before switching to |
void
fpi_ssm_mark_completed (FpiSsm *machine
);
Mark a ssm as completed successfully. The callback set when creating
the state machine with fpi_ssm_new()
will be called synchronously.
Note that any later cleanup state will still be executed.
void fpi_ssm_mark_failed (FpiSsm *machine
,GError *error
);
Mark a state machine as failed with error
as the error code, completing it.
void fpi_ssm_set_data (FpiSsm *machine
,gpointer ssm_data
,GDestroyNotify ssm_data_destroy
);
Sets machine
's data (freeing the existing data, if any).
gpointer
fpi_ssm_get_data (FpiSsm *machine
);
Retrieve the pointer to SSM data set with fpi_ssm_set_ssm_data()
FpDevice *
fpi_ssm_get_device (FpiSsm *machine
);
Retrieve the device that the SSM is for.
GError *
fpi_ssm_get_error (FpiSsm *machine
);
Returns the error code set by fpi_ssm_mark_failed()
.
GError *
fpi_ssm_dup_error (FpiSsm *machine
);
Returns the error code set by fpi_ssm_mark_failed()
.
int
fpi_ssm_get_cur_state (FpiSsm *machine
);
Returns the value of the current state. Note that states are 0-indexed, so a value of 0 means “the first state”.
void
fpi_ssm_silence_debug (FpiSsm *machine
);
Turn off state change debug messages from this SSM. This does not disable all messages, as e.g. the initial state, SSM completion and cleanup states are still printed out.
Use if the SSM loops and would flood the debug log otherwise.
void fpi_ssm_spi_transfer_cb (FpiSpiTransfer *transfer
,FpDevice *device
,gpointer unused_data
,GError *error
);
Can be used in as a FpiSpiTransfer callback handler to automatically advance or fail a statemachine on transfer completion.
Make sure to set the FpiSsm on the transfer.
void fpi_ssm_spi_transfer_with_weak_pointer_cb (FpiSpiTransfer *transfer
,FpDevice *device
,gpointer weak_ptr
,GError *error
);
Can be used in as a FpiSpiTransfer callback handler to automatically
advance or fail a statemachine on transfer completion.
Passing a gpointer* as weak_ptr
permits to nullify it once we're done
with the transfer.
Make sure to set the FpiSsm on the transfer.
transfer |
||
device |
a FpDevice |
|
weak_ptr |
A gpointer pointer to nullify. You can pass a pointer to any gpointer to nullify when the callback is completed. I.e a pointer to the current FpiSpiTransfer. |
|
error |
The GError or |
void fpi_ssm_usb_transfer_cb (FpiUsbTransfer *transfer
,FpDevice *device
,gpointer unused_data
,GError *error
);
Can be used in as a FpiUsbTransfer callback handler to automatically advance or fail a statemachine on transfer completion.
Make sure to set the FpiSsm on the transfer.
void fpi_ssm_usb_transfer_with_weak_pointer_cb (FpiUsbTransfer *transfer
,FpDevice *device
,gpointer weak_ptr
,GError *error
);
Can be used in as a FpiUsbTransfer callback handler to automatically
advance or fail a statemachine on transfer completion.
Passing a gpointer* as weak_ptr
permits to nullify it once we're done
with the transfer.
Make sure to set the FpiSsm on the transfer.
transfer |
||
device |
a FpDevice |
|
weak_ptr |
A gpointer pointer to nullify. You can pass a pointer to any gpointer to nullify when the callback is completed. I.e a pointer to the current FpiUsbTransfer. |
|
error |
The GError or |